Era of Atlantis

Era of Atlantis

Designer: Channing Jones
Artists: Jaeger Infinite Studio (Wirawan Pranoto), Diego Sanchez
Graphical Designers: Diego Sanchez, Stéphane Vachon
3D-Modeler: Ana Roman

Kickstarter planned for May 2024


Game time


In Era of Atlantis, you are a secret society seeking to expand the powerful nations you control during the mythical antediluvian age, 12000 years ago. You have two of these under your control and share each one with a rival. You also have a secondary goal trying to bring “light” or “darkness” to the world. Working with and against your rivals you must prove to be the most powerful secret society in the world before the Era of Atlantis ends either in glory or in cataclysm.

This is an area-control and worker placement game with a unique twist. You control two nations with the lower-valued one counting for your score at game end. This means you will usually try to balance the two. You also share control of each one with another player, who has the same interest in the success of that nation as you do. Switching control of a nation is also possible, but difficult.

There are ways to score a few additional points for yourself only, such as with your remaining mystical energy or by fulfilling secret objectives.

The game is played over a variable number of rounds, with each player taking a turn per round. There are two main ways to gain new areas for your nation: militarily or politically. You can also expand your abilities by constructing buildings or acquiring powerful special actions. A nation will grow more successfully the better its two controlling players can cooperate.

One comment on “Era of Atlantis”

  • Nadia


    Hi there!

    My girlfriend and I have conducted playtests for several pre launch games to help creators see the flow of play for players who haven’t been explained the rules and solely use the rule book provided.
    Are you looking for playtesters?
    We’re in Southern California and mostly do play testing in person, but have done playtesting for games mailed to us to record our play or Zoom the play to the creators. We’re thinking about starting to record videos to post for promo material in the future since this is starting to take off for us. We’re also considering a podcast, but that’s TBD.
    I’m a linguist with Autism Spectrum Disorder, which facilitates catching grammar, mechanics, and usage mistakes within the game and rulebook. I also generally find statements that are ambiguous or that can be understood in more than one way, making gameplay and rules unclear. My girlfriend is an avid gamer with a huge game library. She runs games at board game conventions and is a very skilled DM. She is an asset for blind testing because of the gaming expertise she brings to the table and provides outstanding feedback on the mechanics of the game. If you’d like, we even have a critique rubric we can fill out that measures flow, clarity, fun, etc.

    So far we are testing for the love of gaming and to help enhance the gaming community. Some creators have listed our names in their game under “thank yous,” some have given us a copy of the game, discounts for the game, or other nice perks. We don’t ask for these or require them at all, they’re just nice things creators have done to show their appreciation for our testing. Again, we don’t charge or ask for perks. We have our own day jobs that provide a comfortable life and we play test for fun.
    Reach out if you’re looking for your game to be tested!


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